My interest in 3D grew somewhere in 1998. I bought the book "3D computer graphics, 2nd ed." by Alan Watt, but back then the text was way beyond my understanding. Somewhere in upper secondary school I made it to derive formulas for the axis-aligned 3D rotations. After this the matrices in the book started to make sense: they contained the basis vectors of a coordinate system! After that observation the whole book started to open little by little. I implemented a real-time software renderer and added functionality to it as I learned new things. During the two next years I noticed that I wanted to produce neater images than what I could do with real-time techniques. So in 2002 I implemented the progressive radiosity algorithm which used my real-time renderer for computation. While it produced impressive pictures, I also wanted the raytracing effects shown in the images of the book. By now, it was clear to me that I wanted to concentrate on photorealistic rendering. That began my quest to implement an able renderer together with an able modeler. My "home" newsgroup has been comp.graphics.algorithms since 2003.
This is a library aimed at photorealistic computer graphics.
This is a program using a software renderer to solve and view a progressive radiosity solution.
This is a drawing program, written for DOS.
The Fourier transform of a gaussian function (PDF, 117kB)
Probability distribution from an image
Mental images' mental ray renderer