Layered data-structures

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This section reviews some implementation principles of layered data-structures.

Definitions

In this article, a data-structure is a type together with a set of invariants that restrict the states of its objects to a subset of all possible states, called the valid states. A type with no invariants is trivially a data-structure (e.g. int, void*, …), called a trivial data-structure. Data-structures are identified both by their type, and their invariants. An object of the data- structure type is called an instance of the data-structure.

If a data-structure is composed of a set of smaller data-structures, it is called layered. The smaller data-structures in the composition are called parts. For example, the following struct is a trivial layered data-structure composed of trivial data-structures, whose instance is composed of two instances of the int data-structure:

struct Point
{
    int x;
    int y;
};

Data-structures are tightly interconnected with algorithms. Fast algorithms rely on the use of well-selected data-structures. The efficiency of these data-structures depend on the use of well-selected algorithms. The apparent cyclicity in this reasoning is broken by the fact that the algorithms in the data-structures are always simpler than the algorithm the data-structure is used to solve; the dependencies between algorithms and data-structures form a directed acyclic graph.

In this article, an algorithm is any function written in C++, together with an unambiguous description of the relationship between its input data and output data, and its time- and space-complexity. Algorithms are identified by all of these properties. An algorithm is called trivial if it uses only trivial data-structures. For example, by this definition the quick-sort algorithm for a native array is trivial; this is not meant to imply that a trivial algorithm could not be elegant, highly efficient, and very useful. Be definition then, non-trivial algorithms require non-trivial data-structures. This paper concentrates on the implementation of non-trivial data-structures.

Basic principles

To demonstrate the basic principles of data-structure implementation, we take the doubly-linked list representing a sequence of elements. It is a layered data-structure containing a finite cyclic sequence of data-carrying nodes, where the sequence is encoded by storing in each node pointers to a next and previous node, where the previous of the next is the node itself, together with a special node, called the sentinel node, such that the represented sequence is given by following the next pointers from the sentinel node until reaching the sentinel node again. In the following we will first provide the complete example code, and then discuss the general implementation techniques that are in use here.

#include <boost/iterator/iterator_adaptor.hpp>

#include <cassert>
#include <memory>

namespace List_
{

    class Link
    {
    public:
        Link()
            : next(0)
            , prev(0)
        {
            next = this;
            prev = this;
        }

        Link* next;
        Link* prev;
    };

    template <typename Data>
    class Node
        : public Link
    {
    public:
        Node(Data data_)
            : Link()
            , data(std::move(data_))
        {
        }

        Data data;
    };

    template <typename NodePtr, typename Data>
    class Node_Iterator
        : public boost::iterator_adaptor<
        Node_Iterator<NodePtr, Data>, NodePtr, Data,
        boost::bidirectional_traversal_tag>
    {
    public:
        explicit Node_Iterator(NodePtr node = 0)
            : Node_Iterator::iterator_adaptor_(node) 
        {
        }

        template <typename That_NodePtr, typename That_Data>
        Node_Iterator(
            const Node_Iterator<That_NodePtr, That_Data>& that)
            : Node_Iterator::iterator_adaptor_(this->that.base()) 
        {
        }

    private:
        friend class boost::iterator_core_access;

        void increment() 
        { 
            this->base_reference() = (NodePtr)this->base()->next; 
        }

        void decrement() 
        { 
            this->base_reference() = (NodePtr)this->base()->prev; 
        }

        Data& dereference() const
        {
            return this->base()->data;
        }
    };

}

template <typename Data>
class List
{
private:
    using Link = List_::Link;
    using Node = List_::Node<Data>;

public:
    using Iterator = List_::Node_Iterator<Node*, Data>;
    using ConstIterator = List_::Node_Iterator<const Node*, const Data>;

    List()
        : sentinel_(new Link)
    {
    }

    List(const List& that)
        : sentinel_(new Link)
    {
        for (auto iter = that.cbegin();
            iter != that.cend();
            ++iter)
        {
            insert(*iter);
        }
    }

    List(List&& that)
        : sentinel_(new Link)
    {
        swap(that);
    }

    ~List()
    {
        clear();
    }

    List& operator=(List that)
    {
        swap(that);
        return *this;
    }

    void swap(List& that)
    {
        sentinel_.swap(that.sentinel_);
    }

    void clear()
    {
        while(!empty())
        {
            erase(cbegin());
        }
    }

    bool empty() const
    {
        return cbegin() == cend();
    }

    Iterator insert(Data data)
    {
        return insert(std::move(data), cend());
    }

    Iterator insert(Data data,
        const ConstIterator& before)
    {
        Node* node = new Node(std::move(data));
        Node* beforeNode = (Node*)before.base();

        Link* next = beforeNode;
        Link* prev = beforeNode->prev;

        node->next = next;
        next->prev = node;

        node->prev = prev;
        prev->next = node;

        return Iterator(node);
    }

    void erase(const ConstIterator& that)
    {
        assert(that != cend());

        Node* node = (Node*)that.base();

        Link* prev = node->prev;
        Link* next = node->next;

        prev->next = next;
        next->prev = prev;

        delete node;
    }

    Iterator cast(const ConstIterator& that)
    {
        return Iterator((Node*)that.base());
    }

    Iterator begin()
    {
        return Iterator((Node*)sentinel_->next);
    }

    ConstIterator cbegin() const
    {
        return ConstIterator((Node*)sentinel_->next);
    }

    Iterator end()
    {
        return Iterator((Node*)sentinel_.get());
    }

    ConstIterator cend() const
    {
        return ConstIterator((Node*)sentinel_.get());
    }

private:
    std::unique_ptr<Link> sentinel_;
};

Encapsulation and iterators

The first thing to notice about the List class is that it completely encapsulates its state. This is necessary for any data-structure which is to preserve invariants. In particular, it is not possible for the user to directly change the next and previous pointers of the nodes. Since the data-structure encapsulates its state, it means that it needs to provide some protected way of accessing and traversing its parts. This is achieved by an iterator. Iterators are not relevant only for sequences; in general, an iterator refers to any object which gives a controlled access to the parts of the data-structure, and allows to move between the parts. However, note that the C++ standard gives a very specific meaning to iterators which implies sequential traversal; my generalized use of the term iterator should not be confused with the use in the C++ standard. Having said that, the iterators for the List class are C++ Standard Library iterators, and can freely be used in C++ Standard Library algorithms.

Let us briefly mention the approach we took to implement the iterators. Implementing iterators that conform to the C++ Standard Library iterators can get verbose. However, there is a way to cut through all this redundancy. A particularly often occuring use-case is that an existing iterator is to be simply wrapped in an object, and then the iterator machinery added on top of that, changing some small details. This kind of customization can be made automatically, and has been provided by the boost::iterator_facade template. It’s use is demonstrated above, just to show that iterators can be defined quite easily. Refer to the Boost.Iterator documentation for more details on the iterator facade.

Inner types and type-dependency minimization

Every private type that is needed by the List class is encapsulated into the List_ namespace (the underscore denotes ‘private’). Implementing these inner types separately from the class itself is useful for two reasons. First, the inner types are implementation details and are of no interest to the user. Ideally, the implementation details would be placed into their own file(s). In addition to hiding implementation details, this approach helps in minimizing the dependencies of the inner types to the template arguments of the List class. For example, note that the Link class is not dependent on any type, and thus can be shared (as a type) by all instances of the Link class template. When this type-dependency minimization is applied to iterators, these iterators are called SCARY (it’s a positive term). While easy to remember, the technique applies in general to all inner types.

Memory management

It is not uncommon in data-structure implementation that the data-structure has to take care of allocating and deallocating memory for its parts. Such is the case with the List class too, mostly. The memory for the data-carrying nodes are allocated in insert() and deallocated in erase().

In contrast, the memory for the sentinel node is allocated in the constructor, and then passed into std::unique_ptr. This is more useful than first meets the eye. For example, if the copy-constructor throws an exception during element-insertion, the unique_ptr makes sure that the memory for the sentinel node is correctly released. This automatically provides strong exception safety in the copy-constructor. And of course, we do not need to worry about the releasing the memory at the destructor, because it is released automatically by the unique_ptr.

Sentinel node

The sentinel node is a general implementation technique in data-structures, not just a special trick for the doubly-linked list. In general, when you have a data-structure which contains nodes linked with node-pointers, the sentinel node can be used to cut down the complexity of the implementation because then there is always a node behind any node pointer (e.g. the child of a child always exists in a tree). However, the sentinel node is also needed to denote a one-past-last iterator in an iterator sequence. In addition, in our List class, it is used to store the first and last elements of the sequence.

Note that we have separated the definition of Node into the data and the Link. This is useful because it does not make sense to store data in the sentinel node. By only allocating a Link object, instead of a Node object, for the sentinel solves the problem of how to initialize the sentinel node data. In terms of generic programming, this also reduces the number of requirements for the data-type.

Exception-safety

A function is called exception-safe, or has the basic exception safety, if it never leaks resources, even in the presence of exceptions. A function is said to be strongly exception-safe if it either succeeds or does not result in any observable behaviour (commit or rollback). A class is called (strongly) exception-safe if all its member functions are (*).

We have already mentioned that the use of the unique_ptr automatically provides us with the strong exception-safety in constructors. However, all of the functions in the Link class are strongly exception-safe. Take the insert() function for example. If the allocation of the Node fails, then no change is made to the data-structure. However, if the allocation succeeds, then the following operations never throw an exception.

A function is said to be non-throwing, if it can never throw an exception. This is the highest level of exception-safety, and is required of functions which perform destructive operations, or reading queries, such as erase() or empty(). This is so that the rollback is guaranteed to succeed when an exception is thrown. The functions cbegin, cend, clear, erase, empty, and swap in the Link class are all non-throwing.

The List class is strongly exception-safe.

(*) The exception-safety principles were formulated by Dave Abrahams.

Const-correctness

A free function is const-correct, if it always takes an input object by const-reference whenever the object isn’t mutated by the function. A member-function of a class is const-correct in the sense of the free function after implicitly transforming it to a free function which takes a reference to the class object as an additional argument. The constness of this reference is controlled by whether there is the ‘const’ keyword at the end of a member function. A class is const-correct if all its member functions are and mutating iterators into the class object can only be obtained through a mutable reference to the class object. The List class is const-correct.

Principle of minimal requirements and maximal information

It is important that the erase() takes the reference to the node by a const-iterator. As important is the fact that the insert returns a mutable iterator instead of a const-iterator. The guiding principle in this is that the data-structure should minimize any requirements, and maximize the information it provides. Destructing the node referred to by a const-iterator is not against const-correctness; a mutating member function of the data-structure is in complete control of the data-structure, and may change it arbitrarily. The const-iterator simply refers to the part of the data-structure which is to be removed. Requiring a const-iterator instead of a mutable iterator is more general, since the user might not have a mutable iterator at hand. Looking at the C++ Standard Library, using const-iterators in the interface was overlooked for the C++98 standard. However, this was fixed in the C++11 standard.

Directly related to this is the fact that to make const-correctness implementable in all cases is that the data-structure must offer a way to convert a const-iterator to a mutable iterator, but only if the data-structure is accessed by a mutable reference. Since we have full control over the data-structure, certainly we should be able to turn a const-iterator to a mutable iterator. Interestingly the C++ Standard Library, even in C++11, has overlooked this detail. Fortunately, there is a workaround: the range-based erase() function of the STL containers can be used to convert a const-iterator to an iterator by a specifying an empty iterator range.

The const-iterator conversion is provided by the cast() function in the Link class.

Open-closed principle

Consider the implementation of the merge-sort algorithm for the List class. It is a common mistake to place a new algorithm inside the List class as a new member function. This is unfortunate, since it makes the class implementation unstable. Ideally, a data-structure implementation follows the open-closed principle (*): it is open for extension, but closed for modification. This means that a well-designed data-structure never needs to be added new member functions, since it already provides ways to achieve everything from the outside.

An algorithm is commonly added as member function because the implementer can not implement the algorithm without resorting to the implementation details of the data-structure. In this case the implementer should reflect on whether the data-structure is lacking some fundamental property. If that is the case, the implementer should add that property instead.

Concerning the merge-sort algorithm, the List class lacks a critical feature for its implementation: a way to splice parts of the list to another position in constant time, and without changing data addresses. The List class is therefore not following the open-closed principle, but it should be. This shortcoming is fixed by adding the splicing (not the merge-sort algorithm) as a new member function to the List class:

void splice(
    ConstIterator before,
    List& fromList,
    ConstIterator begin,
    ConstIterator end)
{
    Node* beginNode = (Node*)begin.base();
    Node* endNode = (Node*)end.base();

    Node* beginPrev = (Node*)beginNode->prev;
    Node* endNext = (Node*)endNode->next;

    beginPrev->next = endNext;
    endNext->prev = beginPrev;

    Node* beforeNode = (Node*)before.base();
    Node* beforePrev = (Node*)beforeNode->prev;

    beforePrev->next = beginNode;
    beginNode->prev = beforePrev;

    beforeNode->prev = endNode;        
    endNode->next = beforeNode;
}

After this addition, the merge-sort algorithm can be implemented as a free function outside the class, as it should be.

(*) The principle was formulated by Herb Sutter.

Summary of basic principles

The basic principles are summarized as follows. A data-structure should