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// Description: Intersection between a ray and a plane
#ifndef PASTELGEOMETRY_INTERSECT_RAY_PLANE_H
#define PASTELGEOMETRY_INTERSECT_RAY_PLANE_H
#include "pastel/sys/mytypes.h"
#include "pastel/geometry/shape/ray.h"
#include "pastel/geometry/shape/plane.h"
namespace Pastel
{
//! Finds the intersection between a ray and a plane.
/*!
This algorithm works also with non-unit ray direction and
plane normal.
*/
template <typename Real, integer N>
bool intersect(
const Ray<Real, N>& ray,
const Plane<Real, N>& plane,
Real& t);
}
#include "pastel/geometry/intersect/intersect_ray_plane.hpp"
#endif