#ifndef PASTELGEOMETRY_NEAREST_MAIN_AXIS_HPP
#define PASTELGEOMETRY_NEAREST_MAIN_AXIS_HPP
#include "pastel/geometry/nearest_main_axis.h"
namespace Pastel
{
template <typename Real, integer N>
integer nearestMainAxis(
const Vector<Real, N>& that)
{
// projectedLength = |<e_i, that> / |e_i|| = |that[i]|
return maxIndex(abs(that));
}
}
#endif