#ifndef PASTELGEOMETRY_OVERLAPS_ALIGNEDBOX_SPHERE_HPP
#define PASTELGEOMETRY_OVERLAPS_ALIGNEDBOX_SPHERE_HPP
#include "pastel/geometry/overlap/overlaps_alignedbox_sphere.h"
#include "pastel/geometry/distance/distance_alignedbox_sphere.h"
#include "pastel/sys/math_functions.h"
namespace Pastel
{
template <typename Real, integer N>
bool overlaps(
const AlignedBox<Real, N>& alignedBox,
const Sphere<Real, N>& sphere)
{
// An aligned box and a sphere intersect if
// the distance of the sphere's center
// point from the aligned box is smaller
// than the sphere's radius.
// FIX: The box's topology is not handled correctly.
// I do not see a way to handle it.
// The box is assumed closed.
Real d2 =
distance2(alignedBox, sphere.position());
Real radius2 =
square(sphere.radius());
if (d2 >= radius2)
{
if (d2 > radius2 ||
sphere.topology() == Topology::Open)
{
return false;
}
}
return true;
}
}
#endif