#ifndef PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_HPP
#define PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_HPP
#include "pastel/geometry/overlap/overlaps_plane_sphere.h"
#include "pastel/geometry/distance/distance_plane_point.h"
namespace Pastel
{
    template <typename Real, integer N>
    bool overlaps(
        const Plane<Real, N>& plane,
        const Sphere<Real, N>& sphere)
    {
        // A plane intersects a sphere if
        // the distance of the sphere's center
        // point from the plane is smaller
        // than the sphere's radius.
        Real d2 = 
            distance2(plane, sphere.position());
        Real radius2 =
            square(sphere.radius());
        if (d2 >= radius2)
        {
            if (d2 > radius2 ||
                sphere.topology() == Topology::Open)
            {
                return false;
            }
        }
        return true;
    }
    template <typename Real, integer N>
    bool overlaps(
        const Plane<Real, N>& plane,
        const Sphere<Real, N>& sphere,
        bool& sphereOnPositiveSide)
    {
        sphereOnPositiveSide = 
            dot(plane.normal(),   
            sphere.position() - plane.position()) > 0;
        return Pastel::overlaps(plane, sphere);
    }
}
#endif