#ifndef PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_HPP
#define PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_HPP
#include "pastel/geometry/overlap/overlaps_plane_sphere.h"
#include "pastel/geometry/distance/distance_plane_point.h"
namespace Pastel
{
template <typename Real, integer N>
bool overlaps(
const Plane<Real, N>& plane,
const Sphere<Real, N>& sphere)
{
// A plane intersects a sphere if
// the distance of the sphere's center
// point from the plane is smaller
// than the sphere's radius.
Real d2 =
distance2(plane, sphere.position());
Real radius2 =
square(sphere.radius());
if (d2 >= radius2)
{
if (d2 > radius2 ||
sphere.topology() == Topology::Open)
{
return false;
}
}
return true;
}
template <typename Real, integer N>
bool overlaps(
const Plane<Real, N>& plane,
const Sphere<Real, N>& sphere,
bool& sphereOnPositiveSide)
{
sphereOnPositiveSide =
dot(plane.normal(),
sphere.position() - plane.position()) > 0;
return Pastel::overlaps(plane, sphere);
}
}
#endif