#ifndef PASTELGEOMETRY_OVERLAPS_SPHERE_POINT_HPP
#define PASTELGEOMETRY_OVERLAPS_SPHERE_POINT_HPP
#include "pastel/geometry/overlap/overlaps_sphere_point.h"
#include "pastel/geometry/shape/sphere.h"
#include "pastel/sys/math_functions.h"
namespace Pastel
{
template <typename Real, integer N>
bool overlaps(
const Sphere<Real, N>& sphere,
const Vector<Real, N>& point)
{
PENSURE_OP(sphere.n(), ==, point.n());
// A point intersects a sphere if
// the distance of the point from
// the sphere's center is less or
// equal than the sphere's radius.
Real d2 =
dot(point - sphere.position());
Real radius2 =
square(sphere.radius());
if (d2 >= radius2)
{
if (d2 > radius2 ||
sphere.topology() == Topology::Open)
{
return false;
}
}
return true;
}
}
#endif