box.h

Back to Oriented box

pastel/geometry/shape/

// Description: Oriented box

#ifndef PASTELGEOMETRY_BOX_H
#define PASTELGEOMETRY_BOX_H

#include "pastel/sys/vector.h"

#include "pastel/math/matrix/matrix.h"

#include <boost/operators.hpp>

namespace Pastel
{

    //! An oriented box.

    /*!
   An oriented box B is described by a position p,
   an orthonormal n-tuple of vectors n_i and an n-tuple of
   half-widths h_i:
   B = {p + sum(i)(x_i * n_i) | -h_i <= x_i <= h_i for all i}
   The vectors n_i are packed as row vectors
   into a matrix which is called the
   'rotation' of the box.

   Invariants:
   Must be preserved by the user!

   'rotation()' is a rotation matrix
   'width()' >= 0
   */

    template <typename Real, integer N = Dynamic>
    class Box
        : boost::multipliable<Box<Real, N>, Real
        , boost::dividable<Box<Real, N>, Real
        , boost::addable<Box<Real, N>, Vector<Real, N>
        , boost::subtractable<Box<Real, N>, Vector<Real, N>
        > > > >
    {
    public:
        using Real_ = Real;
        static constexpr integer N_ = N;

        // Using default copy constructor.
        // Using default assignment.

        //! Constructs an axis-aligned, origin centered 1-halfwidth box.
        Box();

        //! Constructs an axis-aligned, origin centered 1-halfwidth box.
        explicit Box(integer dimension);

        //! Constructs using the given information.
        Box(const Vector<Real, N>& position,
            const Vector<Real, N>& width,
            const Matrix<Real>& rotation);

        //! Constructs using the given information.
        Box(integer dimension,
            const Vector<Real, N>& position,
            const Vector<Real, N>& width,
            const Matrix<Real>& rotation);

        // Used for concept checking.
        ~Box();

        //! Returns the dimensions of the box.
        integer n() const;

        //! Sets the dimensions of the box.
        void setWidth(const Vector<Real, N>& width);

        //! Returns the dimensions of the box.
        const Vector<Real, N>& width() const;

        //! Sets the position of the box.
        void setPosition(const Vector<Real, N>& position);

        //! Returns the position of the box.
        const Vector<Real, N>& position() const;

        //! Sets the rotation of the box.
        void setRotation(const Matrix<Real>& rotation);

        //! Returns the rotation of the box.
        const Matrix<Real>& rotation() const;

        //! Translates the box by the given vector.
        Box<Real, N>& operator+=(const Vector<Real, N>& that);

        //! Translates the box backwards by the given vector.
        Box<Real, N>& operator-=(const Vector<Real, N>& that);

        //! Scales up the box without affecting position.
        Box<Real, N>& operator*=(const Real& that);

        //! Scales down the box without affecting position.
        Box<Real, N>& operator/=(const Real& that);

    private:
        Vector<Real, N> position_;
        Vector<Real, N> width_;
        Matrix<Real> rotation_;
    };

    using Box1 = Box<real, 1>;
    using Box2 = Box<real, 2>;
    using Box3 = Box<real, 3>;
    using Box4 = Box<real, 4>;
    using BoxD = Box<real, Dynamic>;

}

#include "pastel/geometry/shape/box.hpp"

#endif