// Description: Line segment
#ifndef PASTELGEOMETRY_SEGMENT_H
#define PASTELGEOMETRY_SEGMENT_H
#include "pastel/sys/vector.h"
#include "pastel/geometry/topology.h"
#include <boost/operators.hpp>
namespace Pastel
{
//! A line segment.
/*!
A line segment is described by two endpoints:
a 'starting point' P and an 'ending point' Q.
The line segment is then the set of points
p = P + t * (Q - P)
with 0 <= t <= 1
*/
template <typename Real, integer N = Dynamic>
class Segment
: boost::multipliable<Segment<Real, N>, Real
, boost::dividable<Segment<Real, N>, Real
, boost::addable<Segment<Real, N>, Vector<Real, N>
, boost::subtractable<Segment<Real, N>, Vector<Real, N>
> > > >
{
public:
using Real_ = Real;
static constexpr integer N_ = N;
// Using default copy constructor.
// Using default assignment.
//! Constructs a singular segment at origin.
Segment();
//! Constructs a segment using the given points.
Segment(
const Vector<Real, N>& start,
const Vector<Real, N>& end);
//! Constructs a segment using the given points.
Segment(
const Vector<Real, N>& start,
const Vector<Real, N>& end,
Topology startTopology,
Topology endTopology);
// Used for concept checking.
~Segment();
//! Swaps two segments.
void swap(Segment& that);
//! Sets the end points of the segment.
void set(const Vector<Real, N>& start,
const Vector<Real, N>& end);
//! Returns the start point of the segment.
Vector<Real, N>& start();
//! Returns the start point of the segment.
const Vector<Real, N>& start() const;
//! Returns the end point of the segment.
Vector<Real, N>& end();
//! Returns the end point of the segment.
const Vector<Real, N>& end() const;
//! Sets the topology of the start point.
void setStartTopology(Topology startTopology);
//! Returns the topology of the start point.
Topology startTopology() const;
//! Sets the topology of the end point.
void setEndTopology(Topology endTopology);
//! Returns the topology of the end point.
Topology endTopology() const;
Vector<Real, N> at(const Real& t) const;
//! Translates the segment by the given vector.
Segment<Real, N>& operator+=(const Vector<Real, N>& that);
//! Translates the segment backwards by the given vector.
Segment<Real, N>& operator-=(const Vector<Real, N>& that);
//! Scales up the segment without affecting position.
Segment<Real, N>& operator*=(const Real& that);
//! Scales down the segment without affecting position.
Segment<Real, N>& operator/=(const Real& that);
private:
Vector<Real, N> start_;
Vector<Real, N> end_;
Topology startTopology_;
Topology endTopology_;
};
using Segment1 = Segment<real, 1>;
using Segment2 = Segment<real, 2>;
using Segment3 = Segment<real, 3>;
using Segment4 = Segment<real, 4>;
using SegmentD = Segment<real, Dynamic>;
template <typename Real, integer N>
void swap(
Segment<Real, N>& left,
Segment<Real, N>& right);
}
#include "pastel/geometry/shape/segment.hpp"
#endif