// Description: Sphere
#ifndef PASTELGEOMETRY_SPHERE_H
#define PASTELGEOMETRY_SPHERE_H
#include "pastel/sys/mytypes.h"
#include "pastel/sys/vector.h"
#include "pastel/geometry/topology.h"
#include <boost/operators.hpp>
namespace Pastel
{
//! A sphere.
/*!
A sphere S is specified by a center position c
and radius r. Then
S = {x | |x - c| <= r}
*/
template <typename Real, integer N = Dynamic>
class Sphere
: boost::multipliable<Sphere<Real, N>, Real
, boost::dividable<Sphere<Real, N>, Real
, boost::addable<Sphere<Real, N>, Vector<Real, N>
, boost::subtractable<Sphere<Real, N>, Vector<Real, N>
> > > >
{
public:
using Real_ = Real;
static constexpr integer N_ = N;
// Using default copy constructor.
// Using default assignment.
//! Construct an origin centered unit sphere.
Sphere();
//! Construct an origin centered unit sphere.
explicit Sphere(integer dimension);
//! Construct a sphere using given position and radius.
Sphere(
const Vector<Real, N>& position,
const Real& radius,
Topology topology = Topology::Closed);
//! Construct a sphere using given position and radius.
Sphere(integer dimension,
const Vector<Real, N>& position,
const Real& radius,
Topology topology = Topology::Closed);
// Used for concept checking.
~Sphere();
//! Swaps two Sphere's.
void swap(Sphere& that);
//! Returns the dimension of the sphere.
integer n() const;
//! Sets the position of the sphere.
void setPosition(const Vector<Real, N>& position);
//! Returns the position of the sphere.
const Vector<Real, N>& position() const;
//! Sets the radius of the sphere.
void setRadius(const Real& radius);
//! Returns the radius of the sphere.
const Real& radius() const;
//! Sets the topology of the sphere.
void setTopology(Topology topology);
//! Returns the topology of the sphere.
Topology topology() const;
//! Returns the inverse of the radius of the sphere.
/*!
This caching is to enable faster algorithms, since
division is expensive.
*/
const Real& inverseRadius() const;
//! Translates the sphere by the given vector.
Sphere<Real, N>& operator+=(const Vector<Real, N>& that);
//! Translates the sphere backwards by the given vector.
Sphere<Real, N>& operator-=(const Vector<Real, N>& that);
//! Scales up the sphere without affecting position.
Sphere<Real, N>& operator*=(const Real& that);
//! Scales down the sphere without affecting position.
Sphere<Real, N>& operator/=(const Real& that);
private:
Vector<Real, N> position_;
Real radius_;
Real inverseRadius_;
Topology topology_;
};
template <typename Real, integer N>
void swap(
Sphere<Real, N>& left,
Sphere<Real, N>& right);
using Sphere1 = Sphere<real, 1>;
using Sphere2 = Sphere<real, 2>;
using Sphere3 = Sphere<real, 3>;
using Sphere4 = Sphere<real, 4>;
using SphereD = Sphere<real, Dynamic>;
}
#include "pastel/geometry/shape/sphere.hpp"
#endif