#ifndef PASTELGEOMETRY_SPHERE_HPP
#define PASTELGEOMETRY_SPHERE_HPP
#include "pastel/geometry/shape/sphere.h"
#include "pastel/sys/vector.h"
#include "pastel/sys/math/constants.h"
namespace Pastel
{
template <typename Real, integer N>
Sphere<Real, N>::Sphere()
: position_(0)
, radius_(1)
, inverseRadius_(1)
, topology_(Topology::Closed)
{
PASTEL_STATIC_ASSERT(N != Dynamic);
}
template <typename Real, integer N>
Sphere<Real, N>::Sphere(integer dimension)
: position_(ofDimension(dimension), 0)
, radius_(1)
, inverseRadius_(1)
, topology_(Topology::Closed)
{
}
template <typename Real, integer N>
Sphere<Real, N>::Sphere(
const Vector<Real, N>& position,
const Real& radius,
Topology topology)
: position_(position)
, radius_(radius)
, inverseRadius_(inverse(radius))
, topology_(topology)
{
PASTEL_STATIC_ASSERT(N != Dynamic);
}
template <typename Real, integer N>
Sphere<Real, N>::Sphere(
integer dimension,
const Vector<Real, N>& position,
const Real& radius,
Topology topology)
: position_(position)
, radius_(radius)
, inverseRadius_(inverse(radius))
, topology_(topology)
{
PENSURE_OP(dimension, ==, position.n());
}
template <typename Real, integer N>
Sphere<Real, N>::~Sphere()
{
PASTEL_STATIC_ASSERT(N == Dynamic || N > 0);
}
template <typename Real, integer N>
void Sphere<Real, N>::swap(Sphere& that)
{
using std::swap;
using std::swap;
position_.swap(that.position_);
swap(radius_, that.radius_);
swap(inverseRadius_, that.inverseRadius_);
swap(topology_, that.topology_);
}
template <typename Real, integer N>
integer Sphere<Real, N>::n() const
{
return position_.n();
}
template <typename Real, integer N>
void Sphere<Real, N>::setPosition(
const Vector<Real, N>& position)
{
PENSURE_OP(position_.n(), ==, position.n());
position_ = position;
}
template <typename Real, integer N>
const Vector<Real, N>& Sphere<Real, N>::position() const
{
return position_;
}
template <typename Real, integer N>
void Sphere<Real, N>::setRadius(const Real& radius)
{
radius_ = radius;
inverseRadius_ = inverse(radius_);
}
template <typename Real, integer N>
const Real& Sphere<Real, N>::radius() const
{
return radius_;
}
template <typename Real, integer N>
void Sphere<Real, N>::setTopology(Topology topology)
{
topology_ = topology;
}
template <typename Real, integer N>
Topology Sphere<Real, N>::topology() const
{
return topology_;
}
template <typename Real, integer N>
const Real& Sphere<Real, N>::inverseRadius() const
{
return inverseRadius_;
}
template <typename Real, integer N>
Sphere<Real, N>& Sphere<Real, N>::operator+=(
const Vector<Real, N>& that)
{
position_ += that;
return *this;
}
template <typename Real, integer N>
Sphere<Real, N>& Sphere<Real, N>::operator-=(
const Vector<Real, N>& that)
{
position_ -= that;
return *this;
}
template <typename Real, integer N>
Sphere<Real, N>& Sphere<Real, N>::operator*=(
const Real& that)
{
radius_ *= that;
inverseRadius_ /= that;
return *this;
}
template <typename Real, integer N>
Sphere<Real, N>& Sphere<Real, N>::operator/=(
const Real& that)
{
radius_ /= that;
inverseRadius_ *= that;
return *this;
}
template <typename Real, integer N>
void swap(
Sphere<Real, N>& left,
Sphere<Real, N>& right)
{
left.swap(right);
}
}
#endif