reconstruct_nearest.h

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pastel/gfx/reconstruction/

// Description: Non-uniform reconstruction using the k:th nearest neighbor.
// Documentation: reconstruction.txt

#ifndef PASTELGFX_RECONSTRUCT_NEAREST_H
#define PASTELGFX_RECONSTRUCT_NEAREST_H

#include "pastel/geometry/shape/alignedbox.h"

#include "pastel/sys/view/view.h"

#include <vector>

namespace Pastel
{

    /*!
   Preconditions:
   positionList.size() == dataList.size()
   kNearest > 0
   */

    template <typename Real, integer N, typename Data, typename Output_View>
    void reconstructNearest(
        const std::vector<Vector<Real, N> >& positionList,
        const std::vector<Data>& dataList,
        const AlignedBox<Real, N>& region,
        const View<N, Data, Output_View>& view,
        integer kNearest,
        const NoDeduction<Real>& maxRelativeError);

    template <typename Real, integer N, typename Data, typename Output_View>
    void reconstructNearest(
        const std::vector<Vector<Real, N> >& positionList,
        const std::vector<Data>& dataList,
        const AlignedBox<Real, N>& region,
        const View<N, Data, Output_View>& view,
        integer kNearest);

    template <typename Real, integer N, typename Data, typename Output_View>
    void reconstructNearest(
        const std::vector<Vector<Real, N> >& positionList,
        const std::vector<Data>& dataList,
        const AlignedBox<Real, N>& region,
        const View<N, Data, Output_View>& view);

}

#include "pastel/gfx/reconstruct_nearest.hpp"

#endif