Back to Image-based texture with mip-map resampling
// Description: MipImage_Texture class
// Detail: Image-based texture with linear reconstruction and mip-filtering.
#ifndef PASTELGFX_MIPIMAGE_TEXTURE_H
#define PASTELGFX_MIPIMAGE_TEXTURE_H
#include "pastel/gfx/texture/texture.h"
#include "pastel/gfx/mipmap/mipmap.h"
#include "pastel/sys/vector.h"
#include "pastel/sys/array.h"
#include "pastel/sys/extender/arrayextender.h"
#include <vector>
namespace Pastel
{
    template <typename Type, integer N = 2>
    class MipImage_Texture
        : public Texture<Type, N>
    {
    public:
        using ArrayExtender_ = ArrayExtender<N, Type>;
        MipImage_Texture();
        explicit MipImage_Texture(
            const MipMap<Type, N>& mipMap,
            const ArrayExtender_& extender = ArrayExtender_());
        Type operator()(
            const Vector<real, N>& p,
            const Matrix<real>& m) const;
        void setMipMap(const MipMap<Type, N>& mipMap)
        {
            mipMap_ = &mipMap;
        }
        void setExtender(const ArrayExtender_& extender)
        {
            extender_ = extender;
        }
        virtual std::string name() const
        {
            return std::string("MipImage");
        }
    private:
        const MipMap<Type, N>* mipMap_;
        ArrayExtender_ extender_;
    };
    template <typename Type, integer N>
    MipImage_Texture<Type, N> mipImageTexture(
        const MipMap<Type, N>& mipMap)
    {
        return MipImage_Texture<Type, N>(mipMap);
    }
}
#include "pastel/gfx/texture/mipimage_texture.hpp"
#endif