#ifndef PASTELSYS_INTERSECT_ALIGNEDBOX_ALIGNEDBOX_HPP
#define PASTELSYS_INTERSECT_ALIGNEDBOX_ALIGNEDBOX_HPP
#include "pastel/sys/intersect_alignedbox_alignedbox.h"
#include "pastel/sys/vector/vector_tools.h"
namespace Pastel
{
    template <typename Real, integer N>
    bool intersect(
        const AlignedBox<Real, N>& aBox,
        const AlignedBox<Real, N>& bBox,
        AlignedBox<Real, N>& result)
    {
        PENSURE_OP(aBox.n(), ==, bBox.n());
        bool empty = false;
        integer n = aBox.n();
        for (integer i = 0;i < n;++i)
        {
            if (aBox.min()[i] > bBox.min()[i] ||
                (aBox.min()[i] == bBox.min()[i] &&
                aBox.minTopology()[i] == Topology::Open))
            {
                result.min()[i] = aBox.min()[i];
                result.minTopology()[i] = aBox.minTopology()[i];
            }
            else
            {
                result.min()[i] = bBox.min()[i];
                result.minTopology()[i] = bBox.minTopology()[i];
            }
            if (aBox.max()[i] < bBox.max()[i] ||
                (aBox.max()[i] == bBox.max()[i] &&
                aBox.maxTopology()[i] == Topology::Open))
            {
                result.max()[i] = aBox.max()[i];
                result.maxTopology()[i] = aBox.maxTopology()[i];
            }
            else
            {
                result.max()[i] = bBox.max()[i];
                result.maxTopology()[i] = bBox.maxTopology()[i];
            }
            empty |= result.empty(i);
        }
        return !empty;
    }
}
#endif