// Description: Distance between an aligned box and a sphere
#ifndef PASTELGEOMETRY_DISTANCE_ALIGNEDBOX_SPHERE_H
#define PASTELGEOMETRY_DISTANCE_ALIGNEDBOX_SPHERE_H
#include "pastel/geometry/shape/alignedbox.h"
#include "pastel/geometry/shape/sphere.h"
#include "pastel/geometry/distance/distance_alignedbox_point.h"
#include "pastel/math/norm/euclidean_norm.h"
namespace Pastel
{
//! Euclidean distance between a box and a sphere.
/*!
Preconditions:
box.n() == sphere.n()
Time complexity: O(box.n())
The box and the sphere are assumed to be solid.
*/
template <typename Real, int N>
auto distance2(
const AlignedBox<Real, N>& box,
const Sphere<Real, N>& sphere)
{
PENSURE_OP(box.n(), ==, sphere.n());
// Let
// s = distance from sphere's center to 'box'.
// r = sphere's radius
// Then the distance d is given by
// d = s - r
// Negative distance means overlapping,
// so then zero distance is returned.
auto norm = Euclidean_Norm<Real>();
auto centerDistance = distance2(box, sphere.position());
if (~centerDistance <= square(sphere.radius())) return norm();
return norm((Real)centerDistance - sphere.radius());
}
}
#endif