// Description: Distance between a plane and a sphere
#ifndef PASTELGEOMETRY_DISTANCE_PLANE_SPHERE_H
#define PASTELGEOMETRY_DISTANCE_PLANE_SPHERE_H
#include "pastel/geometry/shape/plane.h"
#include "pastel/geometry/shape/sphere.h"
#include "pastel/geometry/distance/distance_plane_point.h"
namespace Pastel
{
//! Euclidean distance between a plane and a sphere.
/*!
Preconditions:
plane.n() == sphere.n()
Time complexity:
O(n), where n is the dimension.
*/
template <typename Real, int N>
auto distance2(
const Plane<Real, N>& plane,
const Sphere<Real, N>& sphere)
{
PENSURE_OP(plane.n(), ==, sphere.n());
// Let
// s = distance from sphere's center to the plane.
// r = sphere's radius
// Then the distance d is given by
// d = s - r
// Negative distance means overlapping,
// so then zero distance is returned.
auto norm = Euclidean_Norm<Real>();
auto centerDistance = distance2(plane, sphere.position());
if (centerDistance <= sphere.radius()) return norm();
return norm((Real)centerDistance - sphere.radius());
}
}
#endif