// Description: Distance between a line segment and a sphere
#ifndef PASTELGEOMETRY_DISTANCE_SEGMENT_SPHERE_H
#define PASTELGEOMETRY_DISTANCE_SEGMENT_SPHERE_H
#include "pastel/geometry/shape/segment.h"
#include "pastel/geometry/shape/sphere.h"
#include "pastel/geometry/distance/distance_segment_point.h"
#include "pastel/math/norm/euclidean_norm.h"
#include <cmath>
namespace Pastel
{
//! Euclidean distance between a line segment and a sphere.
/*!
Preconditions:
segment.n() == sphere.n()
Time complexity: O(segment.n())
*/
template <typename Real, int N>
auto distance2(
const Segment<Real, N>& segment,
const Sphere<Real, N>& sphere)
{
PENSURE_OP(segment.n(), ==, sphere.n());
auto norm = Euclidean_Norm<Real>();
auto centerDistance = Pastel::distance2(segment, sphere.position());
if (centerDistance <= sphere.radius()) return norm();
return norm((Real)centerDistance - sphere.radius());
}
}
#endif