// Description: Overlap tests between a plane and a sphere
#ifndef PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_H
#define PASTELGEOMETRY_OVERLAPS_PLANE_SPHERE_H
#include "pastel/geometry/shape/plane.h"
#include "pastel/geometry/shape/sphere.h"
#include "pastel/geometry/distance/distance_plane_point.h"
namespace Pastel
{
//! Tests if a plane and a sphere overlap.
/*!
Preconditions:
plane.n() == sphere.n()
Time complexity:
O(n), where n is the dimension.
Returns:
Whether the plane and the sphere overlap.
*/
template <typename Real, int N>
bool overlaps(
const Plane<Real, N>& plane,
const Sphere<Real, N>& sphere)
{
// A plane intersects a sphere if
// the distance of the sphere's center
// point from the plane is smaller
// than the sphere's radius.
Real d2 =
distance2(plane, sphere.position());
Real radius2 =
square(sphere.radius());
if (d2 >= radius2)
{
if (d2 > radius2 ||
sphere.topology() == Topology::Open)
{
return false;
}
}
return true;
}
//! Tests if a plane and a sphere overlap.
/*!
sphereOnPositiveSide:
Set true, if the center point of the box
is on the positive side of the plane.
Otherwise set to false.
Returns:
overlaps(plane, sphere)
*/
template <typename Real, int N>
bool overlaps(
const Plane<Real, N>& plane,
const Sphere<Real, N>& sphere,
bool& sphereOnPositiveSide)
{
sphereOnPositiveSide =
dot(plane.normal(),
sphere.position() - plane.position()) > 0;
return Pastel::overlaps(plane, sphere);
}
}
#endif