// Description: Simplex with linear coloring
// Documentation: synthetic_textures.txt
#ifndef PASTELGFX_LINEARSIMPLEX_TEXTURE_H
#define PASTELGFX_LINEARSIMPLEX_TEXTURE_H
#include "pastel/gfx/texture/texture.h"
#include "pastel/geometry/barycentric.h"
namespace Pastel
{
template <typename Type, int N = 2>
class LinearSimplex_Texture
: public Texture<Type, N>
{
public:
LinearSimplex_Texture()
: colorSimplex_()
{
}
explicit LinearSimplex_Texture(
const Tuple<Type, AddN<N>>& colorSimplex)
: colorSimplex_(colorSimplex)
{
}
virtual ~LinearSimplex_Texture()
{
}
virtual Type operator()(
const Vector<dreal, N>& p,
const Matrix<dreal, N, N>& m) const
{
integer n = p.size();
PENSURE_OP(n, ==, m.cols());
PENSURE_OP(n, ==, m.rows());
Vector<dreal, AddN<N>> bary =
barycentric(p);
if (anyLess(bary, 0))
{
return Type(0);
}
Type result = bary[0] * colorSimplex_[0];
for (integer i = 1;i < n;++i)
{
result += bary[i] * colorSimplex_[i];
}
return result;
}
virtual std::string name() const
{
return std::string("LinearSimplex");
}
private:
Tuple<Type, AddN<N>> colorSimplex_;
};
template <typename Type, int N>
LinearSimplex_Texture<Type, SubN<N>> linearSimplexTexture(
const Tuple<Type, N>& colorSimplex)
{
return LinearSimplex_Texture<Type, SubN<N>>(
colorSimplex);
}
}
#endif