tree.h

Back to Generic binary tree

pastel/sys/tree/

// Description: A generic binary tree

#ifndef PASTELSYS_TREE_H
#define PASTELSYS_TREE_H

#include "pastel/sys/tree/tree_node.h"
#include "pastel/sys/tree/tree_iterator.h"
#include "pastel/sys/destruct.h"
#include "pastel/sys/generic/class.h"

namespace Pastel
{

    //! A generic binary tree
    template <typename Type>
    class Tree
    {
    private:
        using Data = Type;

        struct Data_Tag;
        using Data_Class = Class<Data, Data_Tag>;

        using Node = Tree_::Node;
        using Data_Node = Tree_::Data_Node<Data_Class>;
        using Sentinel_Node = Tree_::Sentinel_Node;

    public:
        using Iterator = Tree_::Iterator<Node*, Data_Class>;
        using ConstIterator = Tree_::Iterator<const Node*, Data_Class>;

        using Range = boost::iterator_range<Iterator>;
        using ConstRange = boost::iterator_range<ConstIterator>;

    public:
        //! Construct an empty tree.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       strong
       */
        Tree()
            : sentinel_(0)
            , leftMost_(0)
            , root_(0)
            , size_(0)
        {
            initialize();
        }

        //! Copy-constructs from another tree.
        /*!
       Time complexity:
       O(that.size())

       Exception safety:
       strong
       */
        Tree(const Tree& that)
            : sentinel_(0)
            , leftMost_(0)
            , root_(0)
            , size_(0)
        {
            integer rollBack = 0;

            try
            {
                initialize();
                ++rollBack;

                if (!that.empty())
                {
                    insertRoot(*that.croot());
                    ++rollBack;

                    copyConstruct(that.croot(), croot());
                }
            }
            catch(...)
            {
                switch(rollBack)
                {
                case 2:
                    clear();
                    // Fall-through.
                case 1:               
                    // The destructor will not be run,
                    // so remember to deinitialize.
                    deinitialize();
                    break;
                };

                throw;
            }
        }

        //! Move-constructs from another tree.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       strong
       */
        Tree(Tree&& that)
            : sentinel_(0)
            , leftMost_(0)
            , root_(0)
            , size_(0)
        {
            // Strong guarantee.
            initialize();
            // Nothrow.
            *this = std::move(that);
        }

        //! Destructs the tree.
        /*!
       Time complexity:
       O(size())

       Exception safety: 
       nothrow
       */
        ~Tree()
        {
            // Nothrow
            clear();
            // Nothrow
            deinitialize();
        }

        //! Copy-assigns from another tree.
        /*!
       Time complexity:
       O(size()) for destruction + 
       O(that.size()) for construction

       Exception safety: 
       strong
       */
        Tree& operator=(const Tree& that)
        {
            // Note that we want to preserve the sentinel nodes.

            if (this == &that)
            {
                return *this;
            }

            // Detach the current tree.
            Tree temporary(std::move(*this));

            try
            {
                // Create a copy of 'that'.
                insert(end(), true, that);
            }
            catch(...)
            {
                // Attach the old tree back.
                *this = std::move(temporary);

                throw;
            }

            return *this;
        }

        //! Move-assigns from another tree.
        /*!
       Complexity:
       O(size()) for destruction + 
       O(1) for moving

       Exception safety: 
       nothrow
       */
        Tree& operator=(Tree&& that)
        {
            // Note that we want to preserve the sentinel nodes.

            if (this == &that)
            {
                return *this;
            }

            // Destruct the current tree.
            clear();

            // Move the stuff from 'that' to this tree.
            root_ = that.root_;
            // Preserve the local sentinel as a parent of root.
            root_->parent = sentinel_;
            leftMost_ = that.leftMost_;
            setRightMost(that.rightMost());
            size_ = that.size_;

            // Forget that 'that' ever owned the stuff.
            that.forget();

            return *this;
        }

        //! Swaps two trees.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        void swap(Tree& that)
        {
            using std::swap;

            swap(sentinel_, that.sentinel_);
            swap(leftMost_, that.leftMost_);
            swap(root_, that.root_);
            swap(size_, that.size_);
        }

        //! Returns if the tree is empty.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        bool empty() const
        {
            return size_ == 0;
        }

        //! Returns the number of nodes in the tree.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        integer size() const
        {
            return size_;
        }

        //! Destructs all nodes in the tree.
        /*!
       Time complexity:
       O(size())

       Exception safety: 
       nothrow
       */
        void clear()
        {
            if (!empty())
            {
                erase((Data_Node*)root_);
            }

            leftMost_ = sentinel_;
            root_ = sentinel_;
            size_ = 0;
        }

        //! Returns the root node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        Iterator root()
        {
            return Iterator(root_);
        }

        //! Returns the root node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator root() const
        {
            return ConstIterator(root_);
        }

        //! Returns the root node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator croot() const
        {
            return ConstIterator(root_);
        }

        //! Returns the first node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        Iterator begin()
        {
            return Iterator(leftMost_);
        }

        //! Returns the first node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator begin() const
        {
            return ConstIterator(leftMost_);
        }

        //! Returns the first node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator cbegin() const
        {
            return ConstIterator(leftMost_);
        }

        //! Returns the one-past-last node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        Iterator end()
        {
            return Iterator(sentinel_);
        }

        //! Returns the one-past-last node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator end() const
        {
            return ConstIterator(sentinel_);
        }

        //! Returns the one-past-last node.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstIterator cend() const
        {
            return ConstIterator(sentinel_);
        }

        //! Returns a range to the element sequence.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        Range range()
        {
            return Range(begin(), end());
        }

        //! Returns a range to the element sequence.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstRange range() const
        {
            return ConstRange(begin(), end());
        }

        //! Returns a range to the element sequence.
        /*!
       Time complexity:
       O(1)

       Exception safety: 
       nothrow
       */
        ConstRange crange() const
        {
            return ConstRange(cbegin(), cend());
        }

        //! Inserts an element into the root.
        /*!
       Preconditions:
       empty()

       Time complexity:
       O(1)

       Exception safety:
       strong

       returns:
       An iterator to the root node.
       */
        Iterator insertRoot(Data_Class data = Data_Class())
        {
            ENSURE(empty());

            // The children of the sentinel node always
            // refer to itself. Thus we do not set the
            // child pointer here.
            Node* node = allocate(std::move(data));

            // Since this is the first actual node in
            // the tree, it is leftmost, rightmost and
            // the root.
            leftMost_ = node;
            setRightMost(node);
            root_ = node;

            return Iterator(node);
        }

        //! Inserts a new node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       strong

       returns:
       An iterator to the inserted node.
       */
        Iterator insert(
            const ConstIterator& here, 
            bool right,
            Data_Class data = Data_Class())
        {
            bool insertAtSentinel =
                here.empty();
            ENSURE(!insertAtSentinel);

            Node* parent = (Node*)here.base();

            Node* node = allocate(std::move(data));
            node->parent = parent;

            Node* parentChild = parent->child(right);

            bool childAlreadyExists = 
                !(parentChild->empty());
            ENSURE(!childAlreadyExists);

            parent->setChild(right, node);

            if (!right)
            {
                if (parent == leftMost_)
                {
                    // If the parent node is the leftmost node, 
                    // and we are inserting on the left, then 
                    // we have a new leftmost node.
                    leftMost_ = node;
                }
            }
            else
            {
                if (parent == rightMost())
                {
                    // If the parent node is the rightmost node, 
                    // and we are inserting on the right, then 
                    // we have a new rightmost node.
                    setRightMost(node);
                }
            }

            return Iterator(node);
        }

        //! Copies a tree under a node.

        /*!
       Time complexity:
       O(that.size())

       Exception safety:
       strong

       returns:
       An iterator to the root of the copied tree.
       */
        Iterator insert(
            const ConstIterator& there, 
            bool right,
            const Tree& that)
        {
            if (that.empty())
            {
                return cast(there);
            }            

            integer rollback = 0;
            Iterator copyRoot;
            try
            {
                if (there.empty())
                {
                    copyRoot = insertRoot(*that.root());
                }
                else
                {
                    copyRoot = insert(there, right, *that.root());
                }
                ++rollback;

                copyConstruct(that.root(), copyRoot, copyRoot);
                ++rollback;
            }
            catch(...)
            {
                switch(rollback)
                {
                case 1:
                    erase(copyRoot);
                    break;
                };

                throw;
            }

            return copyRoot;
        }

        //! Moves a tree under a node.
        /*!
       Preconditions:
       this != &that

       Time complexity:
       O(1)

       Exception safety:
       nothrow

       returns:
       An iterator to the root of the moved tree.
       */
        Iterator insert(
            const ConstIterator& there, 
            bool right,
            Tree&& that)
        {
            bool tryingToMoveUnderItself =
                (this == &that);
            ENSURE(!tryingToMoveUnderItself);

            if (that.empty())
            {
                return end();
            }

            Node* thatRoot = that.root_;

            if (there.empty())
            {
                bool emptyWhenInsertingToSentinel =
                    empty();
                ENSURE(emptyWhenInsertingToSentinel);

                *this = std::move(that);
            }
            else
            {            
                Node* thereNode = (Node*)there.base();

                Node* child = thereNode->child(right);

                // Check that the child does not already exist.
                bool childAlreadyExists = !child->empty();
                ENSURE(!childAlreadyExists);

                // Link 'that' tree to 'there' node.
                thereNode->setChild(right, thatRoot);
                thatRoot->parent = thereNode;

                // Possibly update the leftmost node.
                if (!right)
                {
                    if (thereNode == leftMost_)
                    {
                        leftMost_ = that.leftMost_;
                    }
                }

                // Possibly update the rightmost node.
                if (right)      
                {                
                    if (thereNode == rightMost())
                    {
                        setRightMost(that.rightMost());
                    }
                }

                // Update the size.
                size_ += that.size_;

                // Forget that 'that' ever owned the stuff.
                that.forget();
            }

            return Iterator(thatRoot);
        }

        //! Removes a node.

        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       nothrow
       */
        void erase(const ConstIterator& that)
        {
            PENSURE(!that.empty());

            erase((Data_Node*)that.base());
        }

        //! Detaches a sub-tree to its own tree.
        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       strong
       */
        Tree detach(const ConstIterator& that)
        {
            PENSURE(!that.empty());

            Node* detachedRoot = (Node*)that.base();
            Node* oldParent = detachedRoot->parent;

            // Compute leftmost node, rightmost node,
            // and the size of the sub-tree.
            Node* detachedLeftMost = leftMost_; 
            Node* detachedRightMost = rightMost();
            integer detachedSize = size_;
            if (detachedRoot != root_)
            {
                // We only need to compute these if
                // the node is not the root node. This
                // is the common case, but we optimize
                // the root case anyway.
                detachedLeftMost = extremum(detachedRoot, false);
                detachedRightMost = extremum(detachedRoot, true);
                detachedSize = size(detachedRoot);
            }

            // Detach the sub-tree to its own tree.
            Tree detached;
            detachedRoot->parent = detached.sentinel_;
            detached.root_ = detachedRoot;
            detached.leftMost_ = detachedLeftMost;
            detached.setRightMost(detachedRightMost);
            detached.size_ = detachedSize;

            // Update the removed child of the parent.
            for (integer i = 0;i < 2;++i)
            {
                if (oldParent->child(i) == detachedRoot)
                {
                    oldParent->setChild(i, sentinel_);
                    break;
                }
            }

            // Update the root node if necessary.
            if (detachedRoot == root_)
            {
                root_ = sentinel_;
            }

            // Update the leftmost node if necessary.
            if (detachedLeftMost == leftMost_)
            {
                leftMost_ = oldParent;
            }

            // Update the rightmost node if necessary.
            if (detachedRightMost == rightMost())
            {
                setRightMost(oldParent);
            }

            // Update the size.
            size_ -= detachedSize;

            return detached;
        }

        //! Rotates a node.
        /*!
       Preconditions:
       !that.child(R).child(L).empty()
       where L = rotateRight, and R = !L.

       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        void rotate(
            const ConstIterator& that,
            bool rotateRight)
        {
            bool R = !rotateRight;
            bool L = rotateRight;

            ConstIterator right = that.child(R);
            ConstIterator rightLeft = right.child(L);

            bool rotationWellDefined = 
                !rightLeft.empty();
            ENSURE(rotationWellDefined);

            Node* thatNode = (Node*)that.base();
            Node* rightNode = (Node*)right.base();
            Node* rightLeftNode = (Node*)rightLeft.base();
            Node* thatParent = thatNode->parent;

            thatNode->setChild(R, rightLeftNode);
            rightLeftNode->parent = thatNode;

            rightNode->setChild(L, thatNode);
            thatNode->parent = rightNode;

            rightNode->parent = thatParent;

            if (thatNode == root_)
            {
                root_ = rightNode;
            }
        }

        //! Converts a const-iterator to an iterator.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        Iterator cast(const ConstIterator& that)
        {
            return Iterator((Node*)that.base());
        }

        //! Returns the reference count of the sentinel node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow

       This function is mainly useful for testing purposes.
       Each tree has a local sentinel node which works as
       the one-past-end node for iterators. However, the
       sentinel nodes are also used as child references to
       denote an empty child. Here the sentinel nodes may
       be shared between trees, and their lifetime is
       tracked using reference counting.
       */
        integer sentinelCount() const
        {
            return sentinel_->count();
        }

    private:
        //! Initializations common to all constructors.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       strong
       */
        void initialize()
        {
            sentinel_ = new Sentinel_Node;
            sentinel_->increaseCount();

            leftMost_ = sentinel_;
            root_ = sentinel_;
        }

        //! Deinitializations common to all 'destructors'.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        void deinitialize()
        {
            // Note that this line may delete
            // the sentinel node.
            sentinel_->decreaseCount();
            sentinel_ = 0;
            leftMost_ = 0;
            size_ = 0;
        }

        //! Traverses left (right) as much as possible.
        /*!
       Time complexity:
       O(size(node)), if node != root_,
       O(1), if node == root_.

       Exception safety:
       nothrow
       */
        Node* extremum(Node* node, bool right)
        {
            ASSERT(!node->empty());

            if (node == root_)
            {
                // We optimize for the case when the
                // node is the root-node. In this case
                // we already know the left-most and
                // right-most nodes.

                return !right ? 
                    leftMost() : rightMost();
            }

            return extremumSubtree(node, right);
        }

        //! Traverses left (right) as much as possible.
        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       nothrow
       */
        Node* extremumSubtree(
            Node* node,
            bool right)
        {
            ASSERT(!node->empty());

            Node* next = node;
            do
            {
                node = next;
                next = node->child(right);
            }
            while(!next->empty());

            return node;
        }

        //! Computes the size of a subtree.
        /*!
       Time complexity:
       O(size(node)), if node != root_,
       O(1), if node == root_.

       Exception safety:
       nothrow
       */
        integer size(Node* node) const
        {
            ASSERT(node);

            if (node == root_)
            {
                // We optimize for the case when
                // the node is the root node; we already
                // know the size of the whole tree.
                return size_;
            }

            return sizeSubtree(node);
        }

        //! Computes the size of a subtree recursively.
        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       nothrow
       */
        integer sizeSubtree(Node* node) const
        {
            ASSERT(node);

            integer result = 0;

            for (integer i = 0;i < 2;++i)
            {
                Node* child = node->child(i);
                if (!child->empty())
                {
                    result += size(child);
                }
            }

            if (!node->empty())
            {
                result += 1;
            }

            return result;
        }

        //! Removes a subtree recursively.
        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       nothrow
       */
        void erase(Data_Node* node)
        {
            ASSERT(node);
            ASSERT(!node->empty());

            Node* parent = node->parent;

            eraseSubtree(node);

            for (integer i = 0;i < 2;++i)
            {
                if (parent->child(i) == node)
                {
                    parent->setChild(i, sentinel_);
                    break;
                }
            }
        }

        //! Removes a subtree recursively.
        /*!
       Time complexity:
       O(size(node))

       Exception safety:
       nothrow
       */
        void eraseSubtree(Data_Node* node)
        {
            ASSERT(node);
            ASSERT(!node->empty());

            // Recurse to remove child subtrees.
            for (integer i = 0;i < 2;++i)
            {
                Node* child = node->child(i);
                if (!child->empty())
                {
                    eraseSubtree((Data_Node*)child);
                }
            }

            Node* parent = node->parent;
            if (node == leftMost_)
            {
                // We are removing the leftmost node.
                // Make the parent node the leftmost node.
                leftMost_ = parent;
            }

            if (node == rightMost())
            {
                // We are removing the rightmost node.
                // Make the parent node the rightmost node.
                setRightMost(parent);
            }

            if (node == root_)
            {
                // We are removing the root node.
                // Make sentinel node the root node.
                root_ = sentinel_;
            }

            deallocate(node);
        }

        //! Allocates a data node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       strong
       */
        Data_Node* allocate(Data_Class data)
        {
            Data_Node* node =
                new Data_Node(sentinel_, std::move(data));
            ++size_;

            return node;
        }

        //! Deallocates a data node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        void deallocate(Data_Node* node)
        {
            ASSERT(node);
            ASSERT(!node->empty());
            ASSERT_OP(size_, >, 0);

            delete node;
            --size_;
        }

        void copyConstruct(
            const ConstIterator& from, 
            const ConstIterator& to,
            const ConstIterator& forbidden = ConstIterator())
        {
            ASSERT(!from.empty());
            ASSERT(!to.empty());

            for (integer i = 0;i < 2;++i)
            {
                ConstIterator newFrom =
                    from.child(i);

                if (!newFrom.empty() &&
                    newFrom != forbidden)
                {
                    ConstIterator newTo =
                        insert(to, i, *newFrom);

                    copyConstruct(newFrom, newTo, forbidden);
                }
            }
        }

        //! Sets the rightmost node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow

       The rightmost node is stored at the parent of
       the sentinel node, since this way the iterator
       naturally traverses between one-past-last (end())
       and the rightmost node.
       */
        void setRightMost(Node* node)
        {
            sentinel_->parent = node;
            if (!node->empty())
            {
                node->setChild(true, sentinel_);
            }
        }

        //! Returns the leftmost node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        Node* leftMost() const
        {
            return leftMost_;
        }

        //! Returns the rightmost node.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        Node* rightMost() const
        {
            return sentinel_->parent;
        }

        //! Sets all to initial position without destructions.
        /*!
       Time complexity:
       O(1)

       Exception safety:
       nothrow
       */
        void forget()
        {
            root_ = sentinel_;
            leftMost_ = sentinel_;
            setRightMost(sentinel_);
            size_ = 0;
        }

        Sentinel_Node* sentinel_;
        Node* leftMost_;
        Node* root_;
        integer size_;
    };

}

#endif